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All posts related to SELUNA

Wall test

Finally back to working on engine stuff, decided it was about time to get the shadow to function on walls so I can more comfortably get started on level design. Haven’t implemented many cases yet, but was generally satisfied that I threw some more trig into the code and it worked as expected.

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Dialogue Test

Decided to start revamping the text/dialogue system after messing around with the title screen pixel art I made a while back. Since the sprites are so small I felt it would be difficult to make them into meaningful poses for cutscenes, and the mugshots I had before could only convey facial expressions (also I didn’t like how they looked anymore).

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HUD wips

Was in the mood to work on some HUD stuff. Border for shadow’s stamina bar, and some hearts.

The hearts beat faster at 25% health, and I’m planning to include an adrenaline mechanic that makes you move faster and deal slightly more damage while at less health.

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