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All posts related to SELUNA

One-way (+moving, +dropthrough) platforms

Took like 3 days to rewrite all this movement/collision code… Implemented one-way (+moving, +dropthrough) platforms, and updated pretty much all the existing code to interact with them reasonably. This felt like the last major hurdle keeping me from starting on level design. (extra video below)

it's not really shown in that video because of the light's placement,

Continue readingOne-way (+moving, +dropthrough) platforms

Jab combo

Found motivation today to sprite and code a full jab*2 + kick combo, and Shadow’s mimic of it. The basic punch had felt so empty since I first made it (probably in like… 2016).

Need to do further hitbox placement adjustments later, and continue making Shadow function on walls…

Continue readingJab combo

Slingshad ability

Came up with and implemented one of the special abilities you’ll be able to unlock, called Slingshad. Your shadow will extend an arm towards you and slingshot you towards their position. The little HUD icon disappears then fades back in as the cooldown resets.

Right now this ability is input by pressing X (shadow button) and C (attack button) together while in the air,

Continue readingSlingshad ability

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