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Mirrors

Worked on a new puzzle element this past month… mirrors which will reflect the shadow’s position onto the next surface (and also show a sliced reflection of Luna). Somewhere between realistic and strictly functional, it currently only draws the reflected shadow if it would cause Luna’s active shadow to be reflected. (Also ignoring for now how the mirror itself would basically become a new light source with all the light Luna isn’t blocking and therefore cause her to cast a second shadow…)

There are still more cases I still need to implement (like ceiling mirror and leftward mirror) but still pretty satisfied with how this came out after spending much longer than I really should have trying to do the math on drawing just the reflection of Luna’s sprite in a way that it gets trimmed properly and only draws the part overlapping the mirror.

Continue readingMirrors

Catching up!

It’s been a bit! Not a lot has changed since my last post, but I wanted to recap some things I’ve chipped away at over time.

Some newly implemented stuff (really, reimplemented from the previous smaller iteration of the game): air kick, running animation with the lamp, lamp swing combo, and three abilities (big shadow,

Continue readingCatching up!

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