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Pause Menu, Game Resolution

Ported pause menu over from a side project, will probably start messing with textboxes around objects in other rooms as well.
Shadow also gets more transparent the further he is from the light source. It’ll also eventually be linked to the strength of the light once I’ve actually added some variables for that.

Also changed the game resolution from 350×250 to 384×216, which is a true 16:9 aspect ratio (scales up to 1080p perfectly) so if I ever got it onto a console it would look half decent.

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