Made a hallway connected to Luna’s room, which leads to the remainder of the house (which currently doesn’t exist). This is also the first time I’ve checked interactions with the shadow and more than one light source, and it worked surprisingly well.
This is also the first in-game appearance of Selena, Luna’s older sister.
Also lightly featured is the new grounded traction system; you will slide a bit when stopping, and take a bit to turn around when running. crouching will still stop you on a dime.