Similar to the last update, but sunset has a color filter now, and night time is unique.
Night levels function as a sort of time attack, where you have to reach a puzzle quickly to make sure the moon casts your shadow in the right place to solve it. Currently it lasts approximately two minutes, and the moon’s position (and therefore, the length of your shadow) are updated about every 8.5 seconds. This might vary depending on the level, and I might make the transition more smooth; for the proof of concept, I focused on having one value for each of the frames in the moon-phase themed timer.