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Catching up!

It’s been a bit! Not a lot has changed since my last post, but I wanted to recap some things I’ve chipped away at over time.

Some newly implemented stuff (really, reimplemented from the previous smaller iteration of the game): air kick, running animation with the lamp, lamp swing combo, and three abilities (big shadow, slingshad, and multishadow).

In late 2023 I also got a PlayDate, and decided to try and make a simpler “pocket” version of the game tailored to the device. You can move the sun left or right using the crank, which moves your shadow. Still the same concept where you’ll use your shadow while fighting and solving puzzles. It’s been an interesting challenge learning a new language and SDK… as well as making more new sprites in another style. Small and simple!

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