Walking
Walking animation. Planning on tip-toe and run as well.
Walking animation. Planning on tip-toe and run as well.
Vague movement, 3 idle animations, fairly standard camera controls. I tried unity’s built-in toon shader with outline just to mess around with.
Her textures also received a small update: yarn-stitched hat and hoodie, and jean-looking pants.
Looking forward to learning and experimenting a lot in Unity with this game.
Added loading zones and additional parts of Luna’s house.
WIP of a dark warehouse level with flickering lights, and enemies that drive forklifts.
Also the first room which is wide enough to scroll.
Luna can now swing the lamp as an attack. Will eventually have an aerial swing as well.
Quick and minor aesthetic bonus: pop-up dialogue boxes with randomized text. Plan to use this to bring attention to side-quest NPCs and stuff like that, though it has other uses like displayed here.