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Enemy drops

Added coins, shadow coins, and hearts to be dropped by enemies on death. Coins will be used to purchase items like the lamp, flashlights, and other various things. Shadow coins will be used to upgrade your Shadow’s abilities. Hearts replenish your health, as if there was anything else for them to do.

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Wall test

Finally back to working on engine stuff, decided it was about time to get the shadow to function on walls so I can more comfortably get started on level design. Haven’t implemented many cases yet, but was generally satisfied that I threw some more trig into the code and it worked as expected.

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