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More swinging

Had the sudden realization that static/nonmobile attacks are boring and unfun, so I spent some time the last couple days making Luna able to transition between run/stand while in the swing animation. Still a little positional tweaking I need to finish up but it’s mostly done.

Next I’ll probably make it so you can throw the lamp as a separate attack by pressing the button a second time before the hitbox is active. On the ground it’ll act like letting go of a baseball bat mid-swing, in the air it’ll be like a propeller kind of spin.

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