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slight SELUNA updates

i’ve been working on some less noticeable changes like fixing shadow generation with multiple light sources, but in the meantime here’s a couple of more notable things i added recently.

title_screen

a title screen mockup. the pixel art aspects (luna and selena, the street, kind of the moon) will likely not be changed, but i will probably redo the grass and possibly sky at some point.

luna now walks in certain areas instead of running, will mostly consist of buildings where there’s more story stuff or interactable objects than enemies. minor detail, but i felt it was necessary.

mostly done with an object that you can push around for puzzles. still need to make the shadow able to interact with it and some other stuff.

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