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Catching up!

It’s been a bit! Not a lot has changed since my last post, but I wanted to recap some things I’ve chipped away at over time.

Some newly implemented stuff (really, reimplemented from the previous smaller iteration of the game): air kick, running animation with the lamp, lamp swing combo, and three abilities (big shadow,

Continue readingCatching up!

One-way (+moving, +dropthrough) platforms

Took like 3 days to rewrite all this movement/collision code… Implemented one-way (+moving, +dropthrough) platforms, and updated pretty much all the existing code to interact with them reasonably. This felt like the last major hurdle keeping me from starting on level design. (extra video below)

it's not really shown in that video because of the light's placement,

Continue readingOne-way (+moving, +dropthrough) platforms

Jab combo

Found motivation today to sprite and code a full jab*2 + kick combo, and Shadow’s mimic of it. The basic punch had felt so empty since I first made it (probably in like… 2016).

Need to do further hitbox placement adjustments later, and continue making Shadow function on walls…

Continue readingJab combo

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